How Will Omnimovement Affect Black Ops 6 Metagame
Find out what FaZe and Surge think about the movement mechanics in Call of Duty: Black Ops 6
The 2025 Call of Duty League season opener is just over the horizon and players across the league are gearing up to go back into battle. A new season means picking up a new game and mastering the process all over again. That won’t be an easy task this time around. Black Ops 6 is shaking up Call of Duty in a major way, and the introduction of Omnidirectional movement means explosive plays should be a dime-a-dozen.
Now, with BO6 just inches out of reach, we’ve rounded up pros from Atlanta FaZe and the Vancouver Surge to give fans a little insight into what might await the world when official action kicks off later this year.
Pro Breakdown: Omnimovement
Call of Duty may not be known as a movement-focused game, but staying shifty around the map became a priority in the jetpack era, and has only grown in importance since the introduction of slide-canceling. Having elite movement opens up opportunities to make plays and catch your enemies off guard, a fact Jovan “04” Rodriguez says can be a difference maker.
“Movement I would say is a big advantage. If you have decent to good movement, you’ll be way harder to kill compared to someone who stands still,” he said.
As his teammate Jordan “Abuzah” Francois points out, being harder to kill isn’t just about winning more gunfights. It’s also about buying time and being a thorn in the side of your enemies. “Having good movement can help you in every situation and you can be really annoying for your opponent.”
Atlanta FaZe’s Chris “Simp” Lehr sees things in a similar utilitarian way, but his longtime compadre and fellow SMG star Tyler “aBeZy” Pharris suggests ankles will definitely be taken this year.
“When you have good movement as a sub you can finesse way easier, giving your teammates more time to come help you,” Simp said.
“I’m excited for the new movement in general,” aBeZy added. “I think it’s going to make a bigger skill gap this year, and it’s going to make it to where we see some crazy worldstar kills.”
The exciting nature of omnidirectional movement has fans dreaming about the different ways pros might put it to use. But the pros see it as more exciting for the fan, and more of a way to flex and create gaps in skill than something that changes how teams prepare for different players and matchups, they aren’t all too concerned about how it might affect the game. To them, it’s just another tool in the book.
“I don’t think the omnimovement will affect matchups that much in my opinion. It just adds a little skill gap that will make the game fun to watch for viewers,” aBeZy said.
“I think the beginning of the season a lot of players are going to be figuring out how best to use Omnimovement. I do think it will lead to some crazy turn ons. I won’t be trying to play around only using the movement though,” Simp said.
04 made it clear that wasting too much time worrying about any individual player can be a pitfall, “I don’t think it matters who you matchup against, if you focus on one person, that’s when the others on the team eat you alive.”
That’s not to say you shouldn’t do your research before hitting the map. As previously mentioned, superstar SMGs like aBeZy and HyDra can rattle any team in the world with their slippery movement. Assault rifle players may get marginally better, but the real impact is felt by frontline players, who thrive off of being in chaotic close-quarter engagements.
Is that enough to make the SMG role feel more powerful than its long-range counterpart? Weapon balance will be a deciding factor, but early on all four players agree things look good for submachine gun players.
“[SMG] this year is easier just from playing the beta,” 04 said. “I’ve had this debate for almost five months with Jordan [Abuzah], but I’ll agree this time. Especially with the movement it will 1000% be easier to use the sub.”
“Subs players are blessed this year again, especially with the new movement,” Abuzah said.
As Simp points out, it’s also partially determined by map size, and he likes what he’s seen so far. “I think the size of the maps that were in the beta makes me think the subs will be in for a good year this year. Just as long as they didn’t nerf the subs from the beta into the ground.
“I definitely think the Omnimovement caters to subs more than ARs, so that definitely helps us more,” aBezy noted. “I’m definitely hoping we get an enjoyable sub to use this year.”
Superstars around the CDL will no doubt get a lot of shine for making those mindbending plays this season, but to wrap things up, we asked both teams to name someone who might take a step forward thanks to the enhanced movement opportunities. While Simp and 04 looked inward, Abuzah and aBeZy agreed Thomas “Lynz” Gregorio could be a player to keep an eye on.
“I think my duo Abezy is gonna be an absolute movement master with omni-movement, especially on a treyarch title,” Simp explained.
“The whole Vancouver Surge team,” 04 said.
“Maybe a guy like Lynz can be really good on a game like [Black Ops 6],” Abuzah suggested.
“I don’t really have anyone in mind really for a dark horse pick for movement,” aBeZy said. “I could maybe be someone like Lynz because he has some solid movement.”